Features:
A. DVD to DVD
1. 7 DVD to DVD copy modes available: Full Disc, Main Movie, Split, Customize, Clone, Merge and Write Data.
2. Full Disc: All movies, menus and trailers, is copied to a DVD with just one click.
3. Main Movie: Just copy the movie, with specific audio/subpicture.
4. Split: Copy a DVD-9 onto two DVD-5 discs with 100% quality, and preserve original menus on both discs. Ideal for episodic/season DVD movies, TV series, etc.
5. Customize: Personalize your DVDs! Want to make a DVD with only your favorite titles? How about cutting out those annoying commercials? Or selecting specific audio/subpicture? No problem! You can select just your favorite titles, specify the title playback order, with or without original menus, to create a DVD with only the stuff you want!
6. Clone: Make perfect 1:1 bit-to-bit copy of DVDs:
° Make perfect dual layer DVD copy by using the original layer break position.
° Copy data DVD disc, like PS2 DVD.
7. Merge: Combine several titles of several sources into one DVD:
° Combine two DVD-9 like "The Lord of the Rings" into one DVD-9.
° Merge season DVDs to fewer discs.
° Create your own special features collection disc.
8. Very fast copying speed, normally it's about 10 - 20 minutes.
9. Burn to any blank DVD Disc (DVD+R/RW, DVD-R/RW, DVD+R DL, DVD-R DL).
B. DVD to Mobile
1. 6 DVD to Mobile copy modes available: Generic, iPod, PSP, Cell Phone, PVP and PDA. More devices support can be added manually.
2. Generic: Convert DVD title to PC MPEG-4/DivX/XVID/H.264 AVI/MP4 file. It also supports all other devices which are not listed in navigation bar.
3. iPod: Convert DVD title to Apple iPod MPEG-4/H.264 MP4 file.
4. PSP: Convert DVD title to Sony PSP MPEG-4/H.264 MP4 file.
C. Benefits
1. Remove all DVD copy protections, like CSS, CPPM, RC, RCE, APS, UOPs, ARccOS, RipGuard, FluxDVD, CORE X2, etc.
2. Constantly updated to support latest DVD copy protections.
3. Backup scratched/dirty disc:
° Even if some information (IFO) cannot be read, you can still copy Main Movie or Customize.
° Recovery from DVD reading (VOB) error.
4. Constantly updated to support latest DVD burners and blank DVD discs.
5. Constantly updated to support more mobile devices.
6. FREE lifetime upgrade.
7. FREE lifetime support via e-mail, worldwide.
Works on Windows Vista/XP/2000/98/ME (32-bit/64-bit), Linux (with Wine).
Changes in DVDFab 6.0.7.0 (September 18, 2009):
Download here:
DVDFab Platinum 6.0.7.0 Portable
Size : 33 MB
http://hotfile.com/dl/12926056/6ce7832/DVDFab.6.0.7.0_Portable.rar.html
DVDFab Platinum 6.0.7.0 Final
Size : 16 MB
http://hotfile.com/dl/12926022/0f6a964/DVDFab.6.0.7.0.rar.html
Wednesday, September 23, 2009
Need For Speed...shift ..cool game :)
Like a chunky car attempting a tricky reverse park, EA’s Need for Speed series has been shuffling back and forth between legal, sim-lite racing and blinged-up, neon-tinged underground street battles for quite some time now. Shift opts for the former, nixing the police chases and cutscenes starring Maggie Q that made up last year’s flawed Undercover, and aiming its focus at a more simulation savvy crowd. The brilliantly named, London based Slightly Mad Studios take the wheel this time around and deliver a racer with its fair share of thrills, but one that can’t quite shake the schizophrenia that has plagued the series.
This split-personality is summed up well by the much-advertised "Driver Points" which allegedly indicate what kind of driver you are. Points are earned by performing well on the racetrack and are split into two categories: precision and aggression. Precision points are awarded for following the perfect racing line and mastering corners, while you rack up aggression points by shunting other drivers off the track and sliding maniacally around a bend. This is all very well, but the fact that both category of points are pooled into the same driver level make the differentiation something of a nonsense.
The handling itself also occupies something of an awkward halfway house, somewhere in between a sticky, arcade-style sweep and twitchy, unpredictable simulation. There’s a range of assists that can be turned off to swing further towards the latter style, should you choose, but the driving model is never quite as robust as you would like. This problem is exacerbated by the chase-cam, in which the cars often feel disconnected to the road.
However, chase-cam is not the way Shift was intended to be played. Slightly Mad have poured a huge amount of effort into creating the most immersive in-car views seen in the genre, and the result is rather spectacular. Get right behind the wheel, and Shift excels. Each car is immaculately detailed, from air vents to speedometers. Nudging the right stick allows you to move your head to check your rear-view mirror, or laugh heartily at the chump you’ve just overtaken. The view shudders and shakes and superb use of motion blur and roaring sound create a blistering sense of speed. The tracks range from tight races around the streets of London, winding mountain roads and wide-open racetracks and the visuals, while never approaching the level of sheen and detail of Forza, are crisp and colourful.
Despite the game’s identity problems, Shift is rarely anything less than a fun, accessible racer. Career mode events unlock at a fair old lick, incorporating straight races, one-on-one car battles, drift events and manufacturer competitions. The diverse set of events to switch between keeps things interesting. And Shift never drags, throwing invitations for one-off events allowing you to climb into cars beyond your current pay grade. It’s a frantic, hyperactive singleplayer dash that strives to keep you entertained at every turn.
And, in fairness, that’s exactly what Shift does. The direction that EA have taken this year fells like an attempt to plug the gap left by Project Gotham Racing, aiming for the gap between arcade and simulation. Unfortunately, Shift doesn’t pull off that tricky balancing act with the finesse of Bizarre’s urban racer, but there’s still a lot of fun to be had here for petrolheads after a lighter introduction to the world of sim-racing. If nothing else, it’s certainly a shift in the right direction for the series, with a solid base for improvement. Hopefully, it’s a direction EA will stick to.
This split-personality is summed up well by the much-advertised "Driver Points" which allegedly indicate what kind of driver you are. Points are earned by performing well on the racetrack and are split into two categories: precision and aggression. Precision points are awarded for following the perfect racing line and mastering corners, while you rack up aggression points by shunting other drivers off the track and sliding maniacally around a bend. This is all very well, but the fact that both category of points are pooled into the same driver level make the differentiation something of a nonsense.
The handling itself also occupies something of an awkward halfway house, somewhere in between a sticky, arcade-style sweep and twitchy, unpredictable simulation. There’s a range of assists that can be turned off to swing further towards the latter style, should you choose, but the driving model is never quite as robust as you would like. This problem is exacerbated by the chase-cam, in which the cars often feel disconnected to the road.
However, chase-cam is not the way Shift was intended to be played. Slightly Mad have poured a huge amount of effort into creating the most immersive in-car views seen in the genre, and the result is rather spectacular. Get right behind the wheel, and Shift excels. Each car is immaculately detailed, from air vents to speedometers. Nudging the right stick allows you to move your head to check your rear-view mirror, or laugh heartily at the chump you’ve just overtaken. The view shudders and shakes and superb use of motion blur and roaring sound create a blistering sense of speed. The tracks range from tight races around the streets of London, winding mountain roads and wide-open racetracks and the visuals, while never approaching the level of sheen and detail of Forza, are crisp and colourful.
Despite the game’s identity problems, Shift is rarely anything less than a fun, accessible racer. Career mode events unlock at a fair old lick, incorporating straight races, one-on-one car battles, drift events and manufacturer competitions. The diverse set of events to switch between keeps things interesting. And Shift never drags, throwing invitations for one-off events allowing you to climb into cars beyond your current pay grade. It’s a frantic, hyperactive singleplayer dash that strives to keep you entertained at every turn.
And, in fairness, that’s exactly what Shift does. The direction that EA have taken this year fells like an attempt to plug the gap left by Project Gotham Racing, aiming for the gap between arcade and simulation. Unfortunately, Shift doesn’t pull off that tricky balancing act with the finesse of Bizarre’s urban racer, but there’s still a lot of fun to be had here for petrolheads after a lighter introduction to the world of sim-racing. If nothing else, it’s certainly a shift in the right direction for the series, with a solid base for improvement. Hopefully, it’s a direction EA will stick to.
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